Friday, May 11, 2012
A bit of a surprise addition to the army when I found these marines. I was looking in a storage box of marine stuff when I ran into these models. These are marines from the previous 40K starter box, the Battle for Macragge box set. A few of them I had use for test paint schemes and a few were primed, but it was a full squad with a heavy weapon and assault weapon waiting to find a home. I figured these guys won't take long to paint so I added the extra surprise tactical squad to the army. One challenge with this squad was they didn't have molded tac squad logos so I had to use the tac logos from the FW CF decal sheet and they came out perfect, similar to the first squads look.
Monday, May 7, 2012
At the start of the Rynn's World Challenge I had all these old metal scouts waiting to join the ranks of the new army, and some I had already started working on years before. Since the army is a post Rynn's World invasion force scouts will play a major role in the army. So round 2 of painting brought these guys around to finish. This is 2 squads of 6 scouts each, with a rocket launcher for a heavy weapon. Basic scouts with bolt pistols and combat blades for holding objectives or infiltrating into enemy lines. The scouts were a change from the same ole same ole of painting power armor.
Friday, May 4, 2012
What's better then 5 terminators? How about 5 more with heavy weapons! After finishing my first 5 AoBR termies, I got to thinking that they need more firepower so I picked up regular terminator box set and got to work. The first 5 weren't that tough to paint so I didn't think these would be either. A little more of challenge and the bits allowed me to make they look a little different, I also added some chain fist to bring the pain to some tanks in close combat. I chose the Cyclone Launcher and Assault Cannon for my heavy weapons choice since this squad is mostly shooty. Well now that I have a full squad, time to find a transport