Friday, May 11, 2012

Crimson Fist: 2nd Tactical Squad

A bit of a surprise addition to the army when I found these marines. I was looking in a storage box of marine stuff when I ran into these models. These are marines from the previous 40K starter box, the Battle for Macragge box set. A few of them I had use for test paint schemes and a few were primed, but it was a full squad with a heavy weapon and assault weapon waiting to find a home. I figured these guys won't take long to paint so I added the extra surprise tactical squad to the army. One challenge with this squad was they didn't have molded tac squad logos so I had to use the tac logos from the FW CF decal sheet and they came out perfect, similar to the first squads look.

Monday, May 7, 2012

Crimson Fist: Tactical Scout Squads

At the start of the Rynn's World Challenge I had all these old metal scouts waiting to join the ranks of the new army, and some I had already started working on years before. Since the army is a post Rynn's World invasion force scouts will play a major role in the army. So round 2 of painting brought these guys around to finish. This is 2 squads of 6 scouts each, with a rocket launcher for a heavy weapon. Basic scouts with bolt pistols and combat blades for holding objectives or infiltrating into enemy lines. The scouts were a change from the same ole same ole of painting power armor.

Friday, May 4, 2012

Crimson Fist: Terminator Squad (Part 2)

What's better then 5 terminators? How about 5 more with heavy weapons! After finishing my first 5 AoBR termies, I got to thinking that they need more firepower so I picked up regular terminator box set and got to work. The first 5 weren't that tough to paint so I didn't think these would be either. A little more of challenge and the bits allowed me to make they look a little different, I also added some chain fist to bring the pain to some tanks in close combat. I chose the Cyclone Launcher and Assault Cannon for my heavy weapons choice since this squad is mostly shooty. Well now that I have a full squad, time to find a transport